Extraction
Carry scrap back to the machine — big items need two hands and a tray, small ones fit in your grip. Fill the quota or face the consequences.
You Are Expendable
A 4-player co-op horror extraction game. Collect scrap. Meet quota. Survive the surface. March 30, 2026 — Steam Early Access.
Year 2147. Solar flares scorched civilization to ash. What survived went underground — not humans, but machines. AI systems, cold and calculating, built a world beneath the surface. They need one thing from up above: scrap.
That's where you come in.
To the machines, you're not a person. You're a microorganism. Useful bacteria. You and three other expendable workers are sent topside to collect what's left of the old world — haul it back, feed the machine, meet your quota. The AI doesn't care if you come back. There are always more of you.
Three days. Three maps. One quota. Miss it, and the machine finds someone else.
Drop in. Scavenge. Extract. Every run is a race against time, radiation, and things that want you dead.
Carry scrap back to the machine — big items need two hands and a tray, small ones fit in your grip. Fill the quota or face the consequences.
Four players. Proximity voice chat. If your teammate is screaming, you'd better be close enough to hear it. The Drop device shields you — someone has to carry it.
Weight slows you down. Radiation events force you to move. Landmines don't care whose side you're on. The surface wasn't built for you.
Fifty-plus scrap items scattered across shifting environments. The heavier your haul, the slower you move. And something is always watching.
The surface isn't empty. Twelve creatures have claimed it — each with its own hunting behavior, each requiring a different survival strategy.
Watches you. Then becomes you.
Wants to play. You don't want to play.
It prays. You choke.
Holds you still. The others do the rest.
Everything you carried? Gone.
Last thing you'll see. For thirty seconds.
Dances in the dark. Don't get close.
Doesn't chase. It doesn't need to.
Moves when you blink.
Heard you running.
You're never out of range.
Loves the quiet.
Every run generates a new layout. No memorization. No safe routes. The surface doesn't care that you were here before.
Corridors, rooms, and spawn points restructure each session.
What worked last time won't save you this time.
Creature spawns and hazard placement shift with the terrain.
Ten glimpses from the surface. What you see is what will kill you.
FEEDERS drops into Steam Early Access on March 30, 2026. Wishlist now to be first on the surface when the doors open.
Built in Unreal Engine 5. Designed for screaming with friends. Made to be the co-op horror game you'll never shut up about.